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Fallout new vegas rwl
Fallout new vegas rwl




fallout new vegas rwl

  • It makes combat more complex and interesting by allowing unarmed special attacks in "FO3".
  • It makes combat more complex and interesting by making "FO3" weapons have iron-sights.
  • It makes combat more complex and interesting by making some "FO3" weapons have weapon mods.
  • fallout new vegas rwl fallout new vegas rwl

  • It makes combat more complex and interesting by making "FO3" weapons be able to use ammo types.
  • It makes combat more complex and interesting by making "FO3" use both DR and DT.
  • It adds more animations for the Super Mutants, allowing them to use way more weapons, also edits their lists so they will actually spawn and use those weapons.
  • Provides, out of the box, thousands of bug fixes (including engine bugs) that were never fixed for FO3 and/or FNV, it also (in addition) has a YUP TTW version that already comes with the installer.
  • Allows FNV and "FO3" to be LAA and still work with Steam out of the box.
  • Allows modders to use a improved GECK to mod "FO3", thanks to the GECK Extender.
  • Allows modders to use the increased capabilities of NVSE and plugins like JIPLN (JIP is a TTW team member) to make mods for "FO3".
  • It allows modders to use resources of both games to make their mods.
  • TTW is the future for FNV/FO3 players and mod makers:

    fallout new vegas rwl

    Those problems you mention are problems any total conversion has.Īlso it is possible to convert FO3 mods for TTW, there are plenty already converted. There's a reason nearly all the suggested mods are UI mods or mods that don't really touch any forms at all: Īnd the best part is, TTW regularly breaks compatibility for mods themselves so why even fucking bother porting a mod: Ĭlick to expand.TTW is a total conversion of FNV. Note that approximately zero FO3 mods would work without the manual labor of porting them because all the referenced forms need to be updated due to how TTW is designed(it's essentially a DLC for NV.) The entire thing is pants on head retarded, I applaud their autism but they should have applied it somewhere else. Not to mention how buggy both games are and now TTW has to juggle two unofficial patches that they have to manually maintain themselves. Click to expand.Because those mods wereĪ) not designed with fallout 3 base files in mind therefore probably stomping all over any forms they use and causing massive load order issues that would have to meticulously be fixed by hand with a patchī) not designed with fallout 3 in mind at all and likely don't affect it at all/break random things






    Fallout new vegas rwl